SATS Technologies announced an update to its MemSQL support, making it easier to manage MemSQL database clusters through Cerberus™.
MemSQL is a highly scalable, real-time database system that implements columnar search within Big Data. Due to high demand among IT professionals and end-users, SATS improved their Cerberus port for MemSQL with new features. Cerberus can now proactively address over 40 different critical areas, as well as monitor load and performance of inter-cluster communication in response to SQL statements.
When I worked at SF Media Co as an Online Assistant Editor, I had the incredible job of managing every asset that was online. Social media? Check. Managing online ads through DFP? Check. Email Marketing? Now, that’s a good story.
SF Media Co was made up of three papers: SF Examiner, a daily newspaper, SF Weekly, an alt-weekly, and SF Evergreen, a monthly marijuana-themed publication. Each had a number of newsletters: Examiner had 3, Evergreen had 1 and SF Weekly had a whopping 10 newsletters across 7 email lists. When SF Weekly changed its logo, I was tasked with switching out the newsletter banners to ones with an updated logo. I took it a step further: I was going to bring them into the modern age of email marketing.
Creating art for video games is a rewarding experience, but equally strenuous. Most gamers know how much work goes into the engineering of game engines and mechanics, but just as many hours and just as many people are required for the creation and curation of video game art.
Most consumers draw a blank over what happens to video game art between early concepts and the final product. In most studios, the art department always falls behind schedule, requiring outside assistance in order to make deadlines. That’s where video game art outsourcers come in – to aid studios in the creation of assets, illustrations, and promotional images. The two studio representatives sit down together to discuss the overall look and feel of the game and what kind of art style the artists will have to emulate. Sometimes, the studio would provide a rough asset in need of refinement; other times, the outsourcers have to create the art style. This is typically common in smaller projects, such as mobile and social games.